CVE-2026-110734

CVSS 2.5 · DüşükNVD: Awaiting Analysis

Açıklama (NVD)

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Yayın: 14.10.2026 · Son değişiklik: 24.10.2026 · Zayıflık: CWE-787

CVSS 3.1 metrikleri

CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N

Saldırı vektörüYerel
KarmaşıklıkYüksek
Gereken yetkiYok
Kullanıcı etkileşimiGerekli
KapsamDeğişmez
GizlilikYok
BütünlükDüşük
ErişilebilirlikYok

Hesaplanan temel puan: 2.5. CVSS hesaplayıcıda incele

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