CVE-2026-110734
Açıklama (NVD)
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Yayın: 14.10.2026 · Son değişiklik: 24.10.2026 · Zayıflık: CWE-787
CVSS 3.1 metrikleri
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
| Saldırı vektörü | Yerel |
| Karmaşıklık | Yüksek |
| Gereken yetki | Yok |
| Kullanıcı etkileşimi | Gerekli |
| Kapsam | Değişmez |
| Gizlilik | Yok |
| Bütünlük | Düşük |
| Erişilebilirlik | Yok |
Hesaplanan temel puan: 2.5. CVSS hesaplayıcıda incele